After the CBT1 feedback, we started working on something that would add more variety to gameplay, and we landed on gears!
You can equip 2 Gears in every deck before starting the match, in battle you will be able to put 1 Gear on a Unit with some buffing your units damage, healing them, or make them jump like a maniac!
If you look at this toy for a long time, you can notice small movements…
Revenge: Summon Strawman who attacks enemies.
When the holder of this gear gets eliminated, this gear will summons a new unit to fight in its place! Strawman can be healed and buffed just like a regular unit!
The healing properties of honey allow fighters to heal wounds while attacking. Great timesaver!
Holder heals 3% HP with each attack.
Everytime the holder of this gear attacks, it will heal back some of its HP, great for fast attacking units!
No one can stand the heat of this pepper, it makes people furious with its taste alone.
Increase DMG% equal to missing HP%.
The holder of this gear will do more damage depending on how much % of the holder’s HP is left.
This little guy is ready to explode at any moment to scatter seeds all over the world.
After 8s holder explodes, dealing damage in an area. (30 DMG X Holders Total Cost)
After 8s the holder of this gear will explode in an area and will do damage depending on the cost of the holder!
Many druids wish to turn into a wolf or a bear, but this amulet can only turn the wearer into a small frog.
GO! Unit jumps 3 tiles forward and gets Stunned for 1s.
The holder of this gear will jump 3 tiles forward a bit after the round starts.
Sometimes elves want to avoid social interactions.. Or is this a magical artifact?
Wounded! Get Invisibility for 4s.
Upon reaching 50% HP the holder of this gear will go invisible! Great for getting out of dangerous situations.