Trickster Stats Trickster Stats

Farmer

Farmer
  • Cost: 2 Gold
  • HP: [290/390/490] (+100)
  • ATK: 30
  • INT: 0.9s
  • Speed: Fast
  • Reach: Melee

Base Ability - Harvest

Every 3 Attacks, Slash.

Trick 1 - Pitchfork Riot

Base Trick requires 2 attacks now. [-1 Attack Needed]

Trick 2 - Bountiful

Base Trick deals +20 DMG.

Trick 3 - Hasty Season

Wounded! Heal 25% HP over 3s.

Bucketeer

Bucketeer
  • Cost: 3 Gold
  • HP: [330/505/680] (+175)
  • ATK: 20
  • INT: 1.2s
  • Movement Speed: Very Slow
  • Reach: Melee

Base Ability - Buckethead

Passive! +15% Defense for 10s.

Trick 1 - Group Hug

Passive! +35% Defense [+20% Defense].

Trick 2 - Nugget’s Soup

Wounded! This and surrounding Friendly Units Heal 20% HP over 3s.

Trick 3 - Metal Bucket

Base Trick Lasts the whole round instead.

Archer

Archer
  • Cost: 2 Gold
  • HP: [140/210/280] (+70)
  • ATK: 17
  • INT: 1.4s
  • Movement Speed: Normal
  • Reach: 6

Base Ability - Snipe

Attacks deal +18 DMG to Enemy Units 5+ Tiles away.

Trick 1 - Arrow Barrage

GO! +150% Speed for 5s.

Trick 2 - Long Bow

Reach gets +3 Tiles.

Trick 3 - Critical Hit

Base Trick 28 DMG. [+10 DMG]

Garden Gnome

Garden Gnome
  • Cost: 3 Gold
  • HP: [180/280/380] (+100)
  • ATK: 20
  • INT: 1s
  • Movement Speed: Normal
  • Reach: 4

Base Ability - EJECT HAT

GO! Launch a pointy hat, dealing 230 DMG to the First Enemy Unit In Front.

Trick 1 - Sharpest Hat

Base Trick deals -75% Defense for 7s.

Trick 2 - Pinpoint Hat

Base Trick Pierces. (Deals -20% DMG per pierced unit)

Trick 3 - Hatred

Crush! Base Trick +60 DMG for the rest of the match. (stacks)

Haymaker

Haymaker
  • Cost: 3 Gold
  • HP: [250/340/430] (+90)
  • ATK: 30
  • INT: 1s
  • Movement speed: Slow
  • Reach: 3

Base Ability - Hay Armor

GO! Roll forward 4 tiles, dealing 30 DMG to Enemy Units in the way.

Trick 1 - Thick Hay

GO! Heal 40% HP over 5s.

Trick 2 - Big Shovel

GO! +15% Defense and Unstoppable for 10s.

Trick 3 - Personal Space

After GO! Enemy Units Within 2 tiles get Slow 30% for 5s.

Batter

Batter
  • Cost: 2 Gold
  • HP: [260/350/440] (+90)
  • ATK: 24
  • INT: 1.2S
  • Movement Speed: Fast
  • Reach: Melee

Base Ability - Fast and Furious

Attacks stack +8% Attack Speed for the rest of the round. (Max. +160%)

Trick 1 - No Limit!

Base Trick Stacks +14% Attack Speed. [+6% Increase]

Trick 2 - Homerun

Crush! +26 ATK DMG for 5s.

Trick 3 - Last Base

Every 75 HP Lost +10% Attack Speed. (Stacks)

Dart Thrower

Dart Thrower
  • Cost: 4 Gold
  • HP: [190/300/410] (+110)
  • ATK: 25
  • INT: 1.1S
  • Movement Speed: Normal
  • Reach: 4

Base Ability - Bullseye

Every 3 attacks deal X3 DMG.

Trick 1 - Adrenaline Rush

Crush! +50% Attack Speed for 5s. (Stacks)

Trick 2 - Showtime!

GO! +15 ATK DMG for 7s.

Trick 3 - Last Resort

Friendly Revenge, +15% Attack Speed to this for the rest of the round. (Stacks)

Slinger

Slinger
  • Cost: 3 Gold
  • HP: [180/280/380] (+100)
  • ATK: 20
  • INT: 1.2
  • Speed: Fast
  • Reach: 6

Base Ability - Bouncing Boulders

Attacks Bounce Twice to another Enemy Unit Within 2 tiles.

Trick 1 - Extra Bouncy!

Base Trick Bounces Within 3 Tiles. [+ 1 Tile]

Trick 2 - “Rock ’n’ Roll”

Attacks deal +20 DMG to Healthy Enemy Units.

Trick 3 - Rebellion

GO! This and Bordering Friendly Units +33% Speed for 5s.

Scarecrow

Scarecrow
  • Cost: 4 Gold
  • HP: [415/565/715] (+135)
  • ATK: 30
  • INT: 0.9s
  • Movement speed: Slow
  • Reach: Melee

Base Ability - Ominous

GO! Root to the ground Peacefully for 8s.

Trick 1 - Thorny

While Rooted, Reflect up to 35 DMG.

Trick 2 - Bird Fever

After Rooted, Get X2 DMG.

Trick 3 - Wicked Smile

Base Ability Doesn’t make this peaceful. (+20% Attack Speed)

Woodcarver

Woodcarver
  • Cost: 4 Gold
  • HP: [325/435/545] (+110)
  • ATK: 40
  • INT: 1.1s
  • Movement speed: Normal
  • Reach: Melee

Base Ability - Spin Me ´round

Attacks hit Surrounding Tiles.

Trick 1 - Field Snack

Crush! Heal 20% HP Instantly.

Trick 2 - Second Wind

Wounded! +30 ATK DMG for the rest of the round.

Trick 3 - Sharpening

Crush! +20% Speed for the rest of round. (Max. +80%)

Assassin

Assassin
  • Cost: 2 Gold
  • HP: [225/315/405] (+90)
  • ATK: 25
  • INT: 0.9s
  • Movement Speed: Very Fast
  • Reach: Melee

Base Ability - Fatality

Executes Enemy Units below 22% HP.

Trick 1 - Worthy Opponent

Executes Enemy Units below 35% HP. [+13% Execute]

Trick 2 - Barbed Knife

Attacks apply Anti-heal for 6s.

Trick 3 - Smoke Bomb

Wounded! Teleport behind the Furthest Enemy Unit, +20% Speed and become Invisible for 2s.

Hunter

Hunter
  • Cost: 4 Gold
  • HP: [200/310/420] (+110)
  • ATK: 40
  • INT: 1.4s
  • Movement Speed: Normal
  • Reach: 3

Base Ability - Magical Pierce

Attacks Pierce through Enemy Units.

Trick 1 - Breakthrough

Arrows deal +20 DMG for each Enemy Unit Pierced.

Trick 2 - All-Seeing

Crush! get +50% ATK SPD for 4s. (Stacks)

Trick 3 - Mystical Escape

Wounded! get X2 DMG and becomes Invisible for 3s.

Seedling

Seedling
  • Cost: 3 Gold
  • HP: [215/270/325] (+55)
  • ATK: 20
  • INT: 0.9s
  • Movement Speed: Fast
  • Reach: Melee

Base Ability - Seed of Doom

Revenge! Deal 100 DMG and Stun for 2s to Surrounding Enemy Units.

Trick 1 - Acorn Rage

Base Trick DMG increased to 180 DMG.

Trick 2 - Tangle

Base Trick Applies Rooted for 9s.

Trick 3 - Bigger Boom

Explosion range Increased. [+1 Tile]

Scout

Scout
  • Cost: 3 Gold
  • HP: [190/290/390] (+100)
  • ATK: 28
  • INT: 0.5s
  • Reload: 1.6s
  • Ammo: 4
  • Movement Speed: Normal
  • Reach: 4

Base Ability - Double Shot

Attacks Alternate between 4 enemies in range.

Trick 1 - Second Wind

After Reload, Heal 10% HP Instantly.

Trick 2 - Focus

Wounded! +100% Speed for 5s.

Trick 3 - Last Resort

If there are 3+ Opponents in range, +15 DMG.

Leaf Blower

Leaf Blower
  • Cost: 3 Gold
  • HP: [190/290/390] (+100)
  • ATK: 20
  • INT: 1.1s
  • Mana: 1/5
  • Movement Speed: Normal
  • Reach: 3

Base Ability - Leaf Stream

Special! Blow 3 leaves at Different Enemy Units, dealing 60 DMG each.

Trick 1 - Leaf Storm

Base Trick leaves blown increased to 5. [+2 Targets]

Trick 2 - Sharpen

Base Trick +30 DMG.

Trick 3 - Strong Winds

Base Trick Pushes Back 1 Tile.

Herbalist

Herbalist
  • Cost: 3 Gold
  • HP: [140/220/300] (+80)
  • ATK: 20
  • INT: 0.9s
  • Mana: 2/6
  • Movement Speed: Slow
  • Reach: 5

Base Ability - Herbal Pack

Special! Target the Weakest Friendly Unit, Healing 40% HP.

Trick 1 - Potent Herbs

Base Trick Clears all Negative Effects.

Trick 2 - Green Cross

Base Trick Heals a Small Area bordering the Weakest Friendly Unit. [+4 Tiles]

Trick 3 - Faster Production

Base Trick costs 4 Mana. [-2 Cost]

Mossy Elk

Mossy Elk
  • Cost: 4 Gold
  • HP: [400/560/720] (+160)
  • ATK: 25
  • INT: 1.3s
  • Mana: 2/7
  • Movement Speed: Slow
  • Reach: Melee

Absorption

Base Ability - Headstrong

Special! Deal 50 DMG and Push Back 2 Tiles.

Trick 1 - Standby Recovery

Base Trick also Heals 15% HP instantly.

Trick 2 - Battle Scream

GO! +15 ATK DMG to Friendly Units in a Big Area for 10s.

Trick 3 - Ancient Antlers

Base Trick +70 DMG and Stuns for 3s.

Forest Spirit

Forest Spirit
  • Cost: 2 Gold
  • HP: [140/220/300] (+80)
  • ATK: 10
  • INT: 1s
  • Mana: 1/6
  • Movement Speed: Fast
  • Reach: 5

Base Ability - Blessing of Haste

Special! Grants the 2 Closest Friendly Units +33% Speed for 4s.

Trick 1 - Mana Gift

Base Trick also gives 2 Mana.

Trick 2 - Friendly

Base Trick Targets 3 Friendly Units. [+1 Target]

Trick 3 - The Power of Forest

Base Trick also gives +10 DMG for 4s.