Ever 3rd attack Slash.
Slash Every 2nd attack instead.
Slash deals +20 DMG.
Wounded! +70% Speed and +10 DMG for 5s.
Passive! +20% Ranged Defense for 12s.
Passive increases Ranged Defense by 4% for every ally in the board.
Wounded! Heal 20% HP to self and surrounding Friendly Units over 3s.
Passive! Lasts the whole round instead
Attacks deal +20 damage to Enemies 4+ tiles away
GO! +50% Attack Speed for 5s
Attack reach +2 tiles
Attacks deal +20 DMG to Enemies 6+ tiles away
GO! Launch a pointy hat, dealing 180 DMG to the First Thing in front.
GO! Applies -50% defense for 5s.
GO! +1 Pierce, reduce DMG by 60 after the first hit.
Crush! Go +60 damage until the end of the match.
Passive! +25% Defense against enemies in range.
Passive! +25% more Defense.
Attacks hit a Small Area.
GO! Deal 50 DMG and push 1 to opponents in an area in front.
Attacks stack +8% Attack Speed for the rest of the round
Attacks stack +2% more Attack Speed.
Crush! +20 ATK DMG for 5s.
Every 75 HP lost, +10% Attack Speed
Every 3rd attack deals x3 DMG
Crush! +40% Attack Speed for 5s
Go! +10 attack damage for 6s
For every Ally Unit Crushed this round: +10% Attack Speed.
Attacks bounce twice to another Enemy within 2 tiles, after the first bounce DMG -10.
Attack bounce doesn’t reduce DMG and Bounce Reach +1 Tile.
Attacks deal +10 DMG to healthy enemies.
GO! This and Bordering Friendly Units attack 25% faster for 5s.
GO! Gain Rooted and Peaceful for 8s.
While Rooted, Reflect up to 30 DMG.
After Rooted, Attacks deal +20 DMG for the rest of the round.
Attacks 20% Faster and GO! no longer gives Peaceful.
Attacks hit surrounding opponents.
Crush: Recovers 20% HP Instantly.
Wounded: +20 ATK DMG for the rest of the round.
Crush & Crumble! Attacks deal +10 DMG for rest of round.
Attacks Executes opponents below 20% HP.
Attacks now Execute opponents below 30% HP.
Attacks apply Anti-heal for 4s.
Wounded! Teleport behind the Healthiest enemy and gain Invisibility for 1s.
Attacks pierce through enemies.
Arrows deal +10 damage for each opponent pierced.
Reach is infinite instead.
Wounded: attacks 30% faster and become invisible for 3s.
Revenge! Deal 100 DMG and stun for 2s within 2 tiles.
Revenge! DMG increased to 180 DMG.
Revenge! Applies Rooted for 6s.
Revenge! is within 3 tiles instead.
Attacks alternate between 2 enemies in range.
Recover 15% HP Instantly after reloading.
Wounded! Attacks, moves and reloads twice as fast for 5s.
Every Last Ammo deals +20 DMG.
Special! Blow 3 leaves at different opponents, dealing 60 DMG.
Special! leaves blown increased to 5 but costs 7 mana instead.
Special! Deals +30 DMG.
Special! deals push (1)
Special! Weakest ally recovers 30% HP.
Special clears all negative effects.
Special! heals a small area.
Special costs 4 mana instead.
Special! Deal 50 DMG and push 2 tiles.
Special also recovers 30% HP over 2s.
GO! Give +10 ATK to allies in a big area for 4s.
Special! +30 DMG and stuns for 3s.
Special! Grant attack 20% Faster for 3s to 2 closest allies.
Special! Also gives 1 mana.
Special! gains +1 Target.
Special! give allies +10 DMG for 2s.