Every 3 Attacks, Slash.
Base Trick requires 2 attacks now. [-1 Attack Needed]
Base Trick deals +20 DMG.
Wounded! Heal 25% HP over 3s.
Passive! +15% Defense for 10s.
Passive! +35% Defense [+20% Defense].
Wounded! This and surrounding Friendly Units Heal 20% HP over 3s.
Base Trick Lasts the whole round instead.
Attacks deal +18 DMG to Enemy Units 5+ Tiles away.
GO! +150% Speed for 5s.
Reach gets +3 Tiles.
Base Trick 28 DMG. [+10 DMG]
GO! Launch a pointy hat, dealing 230 DMG to the First Enemy Unit In Front.
Base Trick deals -75% Defense for 7s.
Base Trick Pierces. (Deals -20% DMG per pierced unit)
Crush! Base Trick +60 DMG for the rest of the match. (stacks)
GO! Roll forward 4 tiles, dealing 30 DMG to Enemy Units in the way.
GO! Heal 40% HP over 5s.
GO! +15% Defense and Unstoppable for 10s.
After GO! Enemy Units Within 2 tiles get Slow 30% for 5s.
Attacks stack +8% Attack Speed for the rest of the round. (Max. +160%)
Base Trick Stacks +14% Attack Speed. [+6% Increase]
Crush! +26 ATK DMG for 5s.
Every 75 HP Lost +10% Attack Speed. (Stacks)
Every 3 attacks deal X3 DMG.
Crush! +50% Attack Speed for 5s. (Stacks)
GO! +15 ATK DMG for 7s.
Friendly Revenge, +15% Attack Speed to this for the rest of the round. (Stacks)
Attacks Bounce Twice to another Enemy Unit Within 2 tiles.
Base Trick Bounces Within 3 Tiles. [+ 1 Tile]
Attacks deal +20 DMG to Healthy Enemy Units.
GO! This and Bordering Friendly Units +33% Speed for 5s.
GO! Root to the ground Peacefully for 8s.
While Rooted, Reflect up to 35 DMG.
After Rooted, Get X2 DMG.
Base Ability Doesn’t make this peaceful. (+20% Attack Speed)
Attacks hit Surrounding Tiles.
Crush! Heal 20% HP Instantly.
Wounded! +30 ATK DMG for the rest of the round.
Crush! +20% Speed for the rest of round. (Max. +80%)
Executes Enemy Units below 22% HP.
Executes Enemy Units below 35% HP. [+13% Execute]
Attacks apply Anti-heal for 6s.
Wounded! Teleport behind the Furthest Enemy Unit, +20% Speed and become Invisible for 2s.
Attacks Pierce through Enemy Units.
Arrows deal +20 DMG for each Enemy Unit Pierced.
Crush! get +50% ATK SPD for 4s. (Stacks)
Wounded! get X2 DMG and becomes Invisible for 3s.
Revenge! Deal 100 DMG and Stun for 2s to Surrounding Enemy Units.
Base Trick DMG increased to 180 DMG.
Base Trick Applies Rooted for 9s.
Explosion range Increased. [+1 Tile]
Attacks Alternate between 4 enemies in range.
After Reload, Heal 10% HP Instantly.
Wounded! +100% Speed for 5s.
If there are 3+ Opponents in range, +15 DMG.
Special! Blow 3 leaves at Different Enemy Units, dealing 60 DMG each.
Base Trick leaves blown increased to 5. [+2 Targets]
Base Trick +30 DMG.
Base Trick Pushes Back 1 Tile.
Special! Target the Weakest Friendly Unit, Healing 40% HP.
Base Trick Clears all Negative Effects.
Base Trick Heals a Small Area bordering the Weakest Friendly Unit. [+4 Tiles]
Base Trick costs 4 Mana. [-2 Cost]
Absorption
Special! Deal 50 DMG and Push Back 2 Tiles.
Base Trick also Heals 15% HP instantly.
GO! +15 ATK DMG to Friendly Units in a Big Area for 10s.
Base Trick +70 DMG and Stuns for 3s.
Special! Grants the 2 Closest Friendly Units +33% Speed for 4s.
Base Trick also gives 2 Mana.
Base Trick Targets 3 Friendly Units. [+1 Target]
Base Trick also gives +10 DMG for 4s.